July 14, 2009


A Sparatan SP-51 Sparfighter screeching through the idyllic desert skies. The JR-2300 plasmafan engine glows in front, while its various guns spew fire at the enemy.

[Sci's Datapad: Entry: SP-51 Sparfighter:

The SP-51 was primarily known for its use in the Solarian Great War which unified what is now known as the Desertae cluster, the solar system to which Sparata belongs. In this conflict, the SP-51 was the primary atmospheric fighter and escort craft for the larger Sparatan bombers, like the SR-17. The SP-51 had a surprisingly long lifepsan, however after the Solarian War, it was mostly used in reserve squadrons.

The SP-51 was one of the only plasmafan powered Sparatan crafts, as it was invented during the transition from physical turbofans to ionjet propulsion systems. The SP-51, while it was was spaceworthy, was mainly used in atmospheric combat due to it's distinct placing on the evolutionary track.

Though later SP-51 models, namely the SP-51p and SP-51s, were used in the super-orbital war of Kraeia, most pilots were trained and issued SP-86, SP-104, and SP-105 starfighters for the majority of the conflict.

Additionally, the Sparfighter had a distinctive sound due to it's rather dirty propulsi... [data corrupt]...]

July 13, 2009

Sketch - The Map of Second Age Mîrith



Far to the north and east of Spïra, on the very edge of the Acarian sea, lay the town of Rúmënor. Rúmënor was set in a bay, with razor sharp mountains ominously flanking three of it's sides with the sea as one of the only means of travel beyond the great knol of Arinor, which functioned as the only landside route into the town. Creating a third of a circle around the inside of the steep mountains, Rúmënor lay, one of the farthest northward villages in all of the kingdom of Ëorfel. rugged mountains and thick, nearly impassible forests expanded south from Rúmënor with but one fortress to see over many leagues of land. The fortress was that of Ënor, hidden off the small, winding Rúmënore road, just before the slope of hte mountains became too steep for building, and thus fairly close to the great gate of Arinor. The Ënore, great warriors of the halls of Ënor, protected the land from marauding bandits and vile creatures that permeated the forests, which came to be known as Meril'när. They are hardened warriors, trained to fight and win against unsurmountable odds. In this respect they outmatch even the expert soldiers of the Spïran army. The bay of Rúmënor was twisted at a slight angle, with the openning facing northwest. There many small towns sprinkled south, along the Rúmënore road, trickling off into greater Ëorfel, with the southernmost part of the road turning east, ending just before the great pass of Môrithain near the citadel of Fürleor. From Fürleor, the Ëorith road runs southwest, turning due south once again, running directly into Ëorfel itself from the north. Ëorfeln are hardy folk, having conquered life in the cold, far north reaches of Mîrith. In general, they have a love and respect for adventures and journeys like most other men have for gold or women. In fact, Ëorfeln rarely accept a man virility until he has completed a great quest or journey. Thus, in other parts of Mîrith, the fortress of Ënor is refered to as the "Heroes' Guild," with many great warriors from Spïra to Ûngil coming to train learn from the Ënore. It has been put forth that the Ëorfeln were indeed some of the earliest men, for they are stouter and stronger than other races. Their history is rich in adventure and great tales, of great heroes and terrible villains. Living on the edge of civilization, however, the Ëorfeln are often overlooked in political affairs and could even be considered isolated from the world of men, much as the bay of Rúmënor is from the rest of the land.